GLScene
![]() The GLScene interface | |
Stable release | v2.2[1] / February 10, 2023; 18 months ago (2023-02-10) |
---|---|
Repository | sourceforge github |
Written in | Pascal |
Operating system | Linux and Microsoft Windows |
Platform | Intel x86 - 32-bit |
License | Mozilla Public Licence 1.1 |
Website | glscene |
GLScene is a free OpenGL-based library for Delphi, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.
Development of the original library was started in 1999 by Mike Lischke[2] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.
GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications.
GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal.
References
External links
- GLScene homepage
- v
- t
- e
- Source port
- First-person shooter engine
- Game engine recreation
- Game creation system
- Game IDE
- List of visual novel engines
- id Tech
1980s | |
---|---|
1990s |
|
2000s |
|
2010s |
|
2020s |
open-source
1970s | |
---|---|
1990s |
|
2000s |
|
2010s | |
2020s |