James Aspnes
James Aspnes | |
---|---|
Alma mater | Carnegie Mellon University |
Scientific career | |
Fields | Computer Science; |
Institutions | Yale University |
Thesis | Wait-Free Consensus (1992) |
Doctoral advisor | Steven Rudich[1] |
James Aspnes is a professor in Computer Science at Yale University. He earned his Ph.D. in computer science from Carnegie Mellon University in 1992.[2] His main research interest is distributed algorithms.
In 1989, he wrote and operated TinyMUD, one of the first "social" MUDs that allowed players to build a shared virtual world.
He is the son of David E. Aspnes, Distinguished University Professor at North Carolina State University.[3]
Awards
- Dijkstra Prize, 2020.
- Dylan Hixon '88 Prize for Teaching Excellence in the Natural Sciences, Yale College, 2000.
- IBM Graduate Fellowship, 1991–1992.
- NSF Graduate Fellowship, 1987–1990.
- Phi Beta Kappa, 1987.
References
- ^ James Aspnes at the Mathematics Genealogy Project
- ^ "James Aspnes". ACM SIGACT Theoretical Computer Science genealogy database. Archived from the original on September 8, 2005. Retrieved February 16, 2008.
- ^ "James Aspnes - Yale School of Engineering & Applied Science | Yale School of Engineering & Applied Science". seas.yale.edu.
External links
- James Aspnes's Home Page at Yale
- v
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codebases, libraries
terminology
- Alternate character
- Avatar
- Bartle taxonomy of player types
- Cybersex
- God
- Griefer
- Grinding
- Hack and slash
- Healer
- Immortal
- Kill stealing
- Loot
- Mob, Monster
- Non-player character
- Online wedding
- Persistent world
- Player character
- Player versus environment
- Player versus player, Playerkilling
- Quest
- Spawning
- Tank
- Twinking
- Virtual goods
- Video game bot
- Wizard
- Zone, Area
- Designing Virtual Worlds
- "A Rape in Cyberspace"
- Terra Nova
organizations
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